Pikachu vs mario games




















Im worried that the efficacy of this is related more to the Mario's button pushing than pikas, unfortunately. Mario hits really quickly and in rapid succession, trading with a high damage move is almost always helpful for pika.

Joined Jul 18, Messages Location Your wife's bed. Can you explain the vs matchup? I feel like ness wins this one. You can't approach ness with tjolt since he has magnet.

His fair has a big hitbox. Magnet can also absorb thunder. Not only that, pikachu is also very light so ness can easily kill him with a backthrow. Any tips? I utilize a secondary for Ness. But, if i get Ness'd game one, I still have success with Tjolts. You need to get -far- away, then FHTjolt so you can follow it. Go in with the Tjolt, and hit him at the same time. You have to use them to cover an approach almost exactly, otherwise yes they get absorbed.

I play so Tjolt based that I don't think I neglect them in any MU, this one just requires different use of them. To get this space, make sure you know how to b-reverse. B-reversing is how I can run away then Tjolt back in with momentum. Some Ness players aren't very good at using their reflectors, so you might as well check. Worst case scenario, they heal some damage at the beginning of the match.

The Ness matchup is annoying in general, but all you really need to do is avoid his grabs, PK Fire, and Fair. Just focusing on avoiding those three moves does wonders in this match up, but it's challenging for many Pika players because it essentially means cutting SH Fair FF from your repertoire.

What would you do in this situation? Consider that Mario has not used any attack nor dodge. Also consider that Mario has good priority on his aerials and has a very fast grab.

Therefore it's not safe to keep the shield for too long. If possible tell me more than one option. Captura de pantalla What about this situation? I shielded his Up Smash and get pushed away. You can see in the picture that Mario is finishing his animation. Can I punish his attack? What are my options in this situation?

Think is, I think Mario has to Nair a little higher than that to autocancel it, so you're looking at either an aerial with landing lag or an empty fast fall grab. If you rolled or spot dodged you'd likely get grabbed, so some good choices would be: OoS Nair right before Mario lands, and land on a platform Shield grab Mario if he lands in front of you with an attack Shield-drop Utilt if he lands behind you with an attack OoS jump and QA away Bonus ballsy read Utilt him if he feels safe landing on you for free.

A well-spaced Utilt beats Mario's Nair. For the blocked Usmash, I think you can Ftilt him from that distance Not the most ideal options. Emuchu said:. Last edited: Mar 2, DeaDea Smash Cadet. Joined Nov 24, Messages I find this matchup super hard. He seems to be just that bit better with aerials, jabs and tilts in terms of frame data and effectiveness, and his smashes seem to come out just that bit faster with way better kill potential although our fsmash range is something he doesnt really match.

I also find punishing his up b really hard with its good hitbox, but Ive discovered dair usually beats it out unlike bair im not sure about how nair does but I find intercepting his up b with nair pretty hard to time.

I would say this matchup is one of the rare match ups that is actually in the opponents favour - does anyone else find that not to be true? Maybe I just suck against marios or my opponents are just better than me. With Marios upsmash and fast ariels he forces you to play neutral. This matchup becomes mostly fundamentals and footsies which isn't what pikachu excels at.

Dtilt will be you best option, as well as baiting with retreating arials. With this being said you still want to be under him at all times except off stage of course.

When he is recovering low and is about to use his upB keep in mind that it comes out on frame 3 lasts till frame 1. It is invincible from frame so you can still Bair spike him but only after he loses invincibility. Pikachu's Final Smash has it travel across the screen at a much faster speed than before, though the move needs to connect with another fighter in order to continue, and missing can lead to a self-destruct.

Pikachu has various alterations to its moves and now appears angry during many attacks. Some of Pikachu's standard attacks receive names: its standard attack is Headbutt, its dash attack is Running Headbutt, its down smash is Electric Flower, its back aerial is Glider, and its down aerial is Electric Skew.

The route's name, "I Choose You! Thunder Jolt is Pikachu's standard special move, which it shares with Pichu. When used, Pikachu launches a ball of electricity rotating across the stage until it collides with an opponent. The attack can travel off the sides of the stage, as well as along walls if they are not too steep, but not along the underside of fall-through platforms.

When the attack is used in the air, it begins as a larger, more powerful ball of electricity until it hits the ground. In Super Smash Bros. The second variant is Thunder Shock , another Electric-type move, which sends out a ball of electricity that travels directly ahead; although it does not travel as far and is weaker if it hits closer to Pikachu, but hits with a more powerful blast of electricity if it hits from farther away.

Melee , shared with Pichu. When used, Pikachu charges up an attack before flying across the screen to attack opponents with a headbutt. The move can be charged by holding down the special move button, which increases the range and power of the move. Melee , the attack leaves Pikachu helpless if it does not land back on the stage after use, but this no longer occurs as of Super Smash Bros.

The move also takes less time to charge in the later games. The second variant is Heavy Skull Bash , which does not travel as far but charges and travels faster, and deals more damage at the start of the attack.

Pikachu quickly moves into the air in a burst of speed the direction that the player is holding on the control stick. If the player changes the direction they are holding mid-attack, then Pikachu receives a second burst of speed in that direction. Melee , Pichu has a variant of this move called Agility. The second variant is Quick Feet , which only gives Pikachu one burst of movement that travels farther.

Pikachu calls down a bolt of lightning that strikes any opponents in its path to damage them. If the bolt strikes Pikachu, any nearby opponents are damaged by this as well.

Melee , a cloud appears above the player at a fixed height relative to their position. In addition, in Super Smash Bros. Brawl onward, the move sends Pikachu into the air if it strikes Pikachu while in midair, and in Super Smash Bros. The second variant is Distant Thunder , which causes the cloud to appear at a higher distance, increasing the duration of the move and dealing more damage closer to the cloud.

Pikachu turns into a large ball of electricity, able to fly around the stage freely and damage opponents Pikachu flies into. The player can press the attack button to discharge electricity, dealing greater damage and knockback. After discharging, the player has to wait a second for the move to recharge. Once Volt Tackle is about to end, Pikachu will begin to slow down and movement will be slightly restricted.

Additionally, Pikachu cannot fly past the blast lines in this form. Ultimate , Volt Tackle is now automatically controlled, as Pikachu flies rapidly across the screen multiple times before finishing with a burst of electricity that launches opponents away. The Pikachu costume is unlocked after the player either scans a Pikachu amiibo or completes the Mario Challenge on Normal difficulty or higher.

Pikachu Libre is one of the alternate costumes and you can tell she's female by the shape of her tail. From the Super Mario Wiki, the Mario encyclopedia. Pikachu coverage on other NIWA wikis:. Brawl fighters Super Smash Bros. Brawl stickers Super Smash Bros.

Brawl trophies Super Smash Bros. He is the 1 gaming icon since the 80's. He is even more recognizable than Mickey Mouse. I'm not saying pikachu isnt extremely popular. I'm just saying Mario is much more globally recognized and known than Pikachu, hence more than likely making him much more popular. I feel like I have to challenge the bolded statement. Mickey Mouse is the leading mascot of a brand that has a half dozen theme parks spanning America, Europe, and Asia.

Nintendo and Mario have no such claim yet. Mickey Mouse has also been around over 90 years while Mario less than I don't know what sort of facts or measure your basing such assertive claims on so please share.

Otherwise it seems like you're making brazen statements for the sake of it. As i expected More topics from this board How do I fix it not letting me play digital games without internet? Tech Support 1 Answer is it possible to download games directly to sd card?

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